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go/src/pkg/os/exec.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
"os";
"syscall";
)
// ForkExec forks the current process and invokes Exec with the file, arguments,
// and environment specified by argv0, argv, and envv. It returns the process
// id of the forked process and an Error, if any. The fd array specifies the
// file descriptors to be set up in the new process: fd[0] will be Unix file
// descriptor 0 (standard input), fd[1] descriptor 1, and so on. A nil entry
// will cause the child to have no open file descriptor with that index.
// If dir is not empty, the child chdirs into the directory before execing the program.
func ForkExec(argv0 string, argv []string, envv []string, dir string, fd []*File)
(pid int, err Error)
{
// Create array of integer (system) fds.
intfd := make([]int, len(fd));
for i, f := range fd {
if f == nil {
intfd[i] = -1;
} else {
intfd[i] = f.Fd();
}
}
p, e := syscall.ForkExec(argv0, argv, envv, dir, intfd);
if e != 0 {
return 0, &PathError{"fork/exec", argv0, Errno(e)};
}
return p, nil;
}
// Exec replaces the current process with an execution of the program
// named by argv0, with arguments argv and environment envv.
// If successful, Exec never returns. If it fails, it returns an Error.
// ForkExec is almost always a better way to execute a program.
func Exec(argv0 string, argv []string, envv []string) Error {
if envv == nil {
envv = Environ();
}
e := syscall.Exec(argv0, argv, envv);
if e != 0 {
return &PathError{"exec", argv0, Errno(e)};
}
return nil;
}
// TODO(rsc): Should os implement its own syscall.WaitStatus
// wrapper with the methods, or is exposing the underlying one enough?
//
// TODO(rsc): Certainly need to have os.Rusage struct,
// since syscall one might have different field types across
// different OS.
// Waitmsg stores the information about an exited process as reported by Wait.
type Waitmsg struct {
Pid int; // The process's id.
syscall.WaitStatus; // System-dependent status info.
Rusage *syscall.Rusage; // System-dependent resource usage info.
}
// Options for Wait.
const (
WNOHANG = syscall.WNOHANG; // Don't wait if no process has exited.
WSTOPPED = syscall.WSTOPPED; // If set, status of stopped subprocesses is also reported.
WUNTRACED = WSTOPPED;
WRUSAGE = 1<<20; // Record resource usage.
)
// WRUSAGE must not be too high a bit, to avoid clashing with Linux's
// WCLONE, WALL, and WNOTHREAD flags, which sit in the top few bits of
// the options
// Wait waits for process pid to exit or stop, and then returns a
// Waitmsg describing its status and an Error, if any. The options
// (WNOHANG etc.) affect the behavior of the Wait call.
func Wait(pid int, options int) (w *Waitmsg, err Error) {
var status syscall.WaitStatus;
var rusage *syscall.Rusage;
if options & WRUSAGE != 0 {
rusage = new(syscall.Rusage);
options ^= WRUSAGE;
}
pid1, e := syscall.Wait4(pid, &status, options, rusage);
if e != 0 {
return nil, NewSyscallError("wait", e);
}
w = new(Waitmsg);
w.Pid = pid1;
w.WaitStatus = status;
w.Rusage = rusage;
return w, nil;
}
// Getpid returns the process id of the caller.
func Getpid() int {
p, r2, e := syscall.Syscall(syscall.SYS_GETPID, 0, 0, 0);
return int(p)
}
// Getppid returns the process id of the caller's parent.
func Getppid() int {
p, r2, e := syscall.Syscall(syscall.SYS_GETPPID, 0, 0, 0);
return int(p)
}