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go/src/lib/net/fd.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// TODO(rsc): All the prints in this file should go to standard error.
package net
import (
"net";
"once";
"os";
"syscall";
)
// Network file descriptor. Only intended to be used internally,
// but have to export to make it available in other files implementing package net.
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type FD struct {
// immutable until Close
fd int64;
osfd *os.FD;
cr chan *FD;
cw chan *FD;
// owned by fd wait server
ncr, ncw int;
}
// Make reads and writes on fd return EAGAIN instead of blocking.
func _SetNonblock(fd int64) *os.Error {
flags, e := syscall.Fcntl(fd, syscall.F_GETFL, 0);
if e != 0 {
return os.ErrnoToError(e)
}
flags, e = syscall.Fcntl(fd, syscall.F_SETFL, flags | syscall.O_NONBLOCK);
if e != 0 {
return os.ErrnoToError(e)
}
return nil
}
// A _PollServer helps FDs determine when to retry a non-blocking
// read or write after they get EAGAIN. When an FD needs to wait,
// send the fd on s.cr (for a read) or s.cw (for a write) to pass the
// request to the poll server. Then receive on fd.cr/fd.cw.
// When the _PollServer finds that i/o on FD should be possible
// again, it will send fd on fd.cr/fd.cw to wake any waiting processes.
// This protocol is implemented as s.WaitRead() and s.WaitWrite().
//
// There is one subtlety: when sending on s.cr/s.cw, the
// poll server is probably in a system call, waiting for an fd
// to become ready. It's not looking at the request channels.
// To resolve this, the poll server waits not just on the FDs it has
// been given but also its own pipe. After sending on the
// buffered channel s.cr/s.cw, WaitRead/WaitWrite writes a
// byte to the pipe, causing the _PollServer's poll system call to
// return. In response to the pipe being readable, the _PollServer
// re-polls its request channels.
//
// Note that the ordering is "send request" and then "wake up server".
// If the operations were reversed, there would be a race: the poll
// server might wake up and look at the request channel, see that it
// was empty, and go back to sleep, all before the requester managed
// to send the request. Because the send must complete before the wakeup,
// the request channel must be buffered. A buffer of size 1 is sufficient
// for any request load. If many processes are trying to submit requests,
// one will succeed, the _PollServer will read the request, and then the
// channel will be empty for the next process's request. A larger buffer
// might help batch requests.
type _PollServer struct {
cr, cw chan *FD; // buffered >= 1
pr, pw *os.FD;
pending map[int64] *FD;
poll *Pollster; // low-level OS hooks
}
func (s *_PollServer) Run();
func _NewPollServer() (s *_PollServer, err *os.Error) {
s = new(_PollServer);
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s.cr = make(chan *FD, 1);
s.cw = make(chan *FD, 1);
if s.pr, s.pw, err = os.Pipe(); err != nil {
return nil, err
}
if err = _SetNonblock(s.pr.Fd()); err != nil {
Error:
s.pr.Close();
s.pw.Close();
return nil, err
}
if err = _SetNonblock(s.pw.Fd()); err != nil {
goto Error
}
if s.poll, err = NewPollster(); err != nil {
goto Error
}
if err = s.poll.AddFD(s.pr.Fd(), 'r', true); err != nil {
s.poll.Close();
goto Error
}
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s.pending = make(map[int64] *FD);
go s.Run();
return s, nil
}
func (s *_PollServer) AddFD(fd *FD, mode int) {
if err := s.poll.AddFD(fd.fd, mode, false); err != nil {
print("_PollServer AddFD: ", err.String(), "\n");
return
}
key := fd.fd << 1;
if mode == 'r' {
fd.ncr++;
} else {
fd.ncw++;
key++;
}
s.pending[key] = fd
}
func (s *_PollServer) LookupFD(fd int64, mode int) *FD {
key := fd << 1;
if mode == 'w' {
key++;
}
netfd, ok := s.pending[key];
if !ok {
return nil
}
s.pending[key] = nil, false;
return netfd
}
func (s *_PollServer) Run() {
var scratch [100]byte;
for {
fd, mode, err := s.poll.WaitFD();
if err != nil {
print("_PollServer WaitFD: ", err.String(), "\n");
return
}
if fd == s.pr.Fd() {
// Drain our wakeup pipe.
for nn, e := s.pr.Read(scratch); nn > 0; {
nn, e = s.pr.Read(scratch)
}
// Read from channels
for fd, ok := <-s.cr; ok; fd, ok = <-s.cr {
s.AddFD(fd, 'r')
}
for fd, ok := <-s.cw; ok; fd, ok = <-s.cw {
s.AddFD(fd, 'w')
}
} else {
netfd := s.LookupFD(fd, mode);
if netfd == nil {
print("_PollServer: unexpected wakeup for fd=", netfd, " mode=", string(mode), "\n");
continue
}
if mode == 'r' {
for netfd.ncr > 0 {
netfd.ncr--;
netfd.cr <- netfd
}
} else {
for netfd.ncw > 0 {
netfd.ncw--;
netfd.cw <- netfd
}
}
}
}
}
func (s *_PollServer) Wakeup() {
var b [1]byte;
s.pw.Write(b)
}
func (s *_PollServer) WaitRead(fd *FD) {
s.cr <- fd;
s.Wakeup();
<-fd.cr
}
func (s *_PollServer) WaitWrite(fd *FD) {
s.cr <- fd;
s.Wakeup();
<-fd.cr
}
// Network FD methods.
// All the network FDs use a single _PollServer.
var pollserver *_PollServer
func _StartServer() {
p, err := _NewPollServer();
if err != nil {
print("Start _PollServer: ", err.String(), "\n")
}
pollserver = p
}
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func NewFD(fd int64) (f *FD, err *os.Error) {
if pollserver == nil {
once.Do(_StartServer);
}
if err = _SetNonblock(fd); err != nil {
return nil, err
}
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f = new(FD);
f.fd = fd;
f.osfd = os.NewFD(fd, "socket");
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f.cr = make(chan *FD, 1);
f.cw = make(chan *FD, 1);
return f, nil
}
func (fd *FD) Close() *os.Error {
if fd == nil || fd.osfd == nil {
return os.EINVAL
}
e := fd.osfd.Close();
fd.osfd = nil;
fd.fd = -1;
return e
}
func (fd *FD) Read(p []byte) (n int, err *os.Error) {
if fd == nil || fd.osfd == nil {
return -1, os.EINVAL
}
n, err = fd.osfd.Read(p);
for err == os.EAGAIN {
pollserver.WaitRead(fd);
n, err = fd.osfd.Read(p)
}
return n, err
}
func (fd *FD) Write(p []byte) (n int, err *os.Error) {
if fd == nil || fd.osfd == nil {
return -1, os.EINVAL
}
// TODO(rsc): Lock fd while writing to avoid interlacing writes.
err = nil;
nn := 0;
for nn < len(p) && err == nil {
// TODO(rsc): If os.FD.Write loops, have to use syscall instead.
n, err = fd.osfd.Write(p[nn:len(p)]);
for err == os.EAGAIN {
pollserver.WaitWrite(fd);
n, err = fd.osfd.Write(p[nn:len(p)])
}
if n > 0 {
nn += n
}
if n == 0 {
break
}
}
return nn, err
}
func (fd *FD) Accept(sa *syscall.Sockaddr) (nfd *FD, err *os.Error) {
if fd == nil || fd.osfd == nil {
return nil, os.EINVAL
}
s, e := syscall.Accept(fd.fd, sa);
for e == syscall.EAGAIN {
pollserver.WaitRead(fd);
s, e = syscall.Accept(fd.fd, sa)
}
if e != 0 {
return nil, os.ErrnoToError(e)
}
if nfd, err = NewFD(s); err != nil {
syscall.Close(s);
return nil, err
}
return nfd, nil
}