2014-05-05 15:55:27 -06:00
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// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"bytes"
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"fmt"
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"io/ioutil"
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"net/http"
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2018-10-09 15:35:48 -06:00
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"net/url"
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2014-05-05 15:55:27 -06:00
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"path/filepath"
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2018-10-09 15:35:48 -06:00
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"runtime"
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2014-05-05 15:55:27 -06:00
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"time"
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2014-11-09 14:50:40 -07:00
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"golang.org/x/tools/godoc/static"
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2018-10-09 15:35:48 -06:00
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"golang.org/x/tools/playground/socket"
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"golang.org/x/tools/present"
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// This will register handlers at /compile and /share that will proxy to the
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// respective endpoints at play.golang.org. This allows the frontend to call
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// these endpoints without needing cross-origin request sharing (CORS).
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// Note that this is imported regardless of whether the endpoints are used or
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// not (in the case of a local socket connection, they are not called).
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_ "golang.org/x/tools/playground"
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2014-05-05 15:55:27 -06:00
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)
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var scripts = []string{"jquery.js", "jquery-ui.js", "playground.js", "play.js"}
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// playScript registers an HTTP handler at /play.js that serves all the
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// scripts specified by the variable above, and appends a line that
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// initializes the playground with the specified transport.
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func playScript(root, transport string) {
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modTime := time.Now()
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var buf bytes.Buffer
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for _, p := range scripts {
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if s, ok := static.Files[p]; ok {
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buf.WriteString(s)
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continue
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}
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2014-07-16 00:33:46 -06:00
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b, err := ioutil.ReadFile(filepath.Join(root, "static", p))
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if err != nil {
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panic(err)
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}
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buf.Write(b)
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}
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fmt.Fprintf(&buf, "\ninitPlayground(new %v());\n", transport)
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b := buf.Bytes()
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http.HandleFunc("/play.js", func(w http.ResponseWriter, r *http.Request) {
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w.Header().Set("Content-type", "application/javascript")
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http.ServeContent(w, r, "", modTime, bytes.NewReader(b))
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})
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}
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2018-10-09 15:35:48 -06:00
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func initPlayground(basepath string, origin *url.URL) {
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if !present.PlayEnabled {
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return
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}
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if *usePlayground {
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playScript(basepath, "HTTPTransport")
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return
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}
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if *nativeClient {
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// When specifying nativeClient, non-Go code cannot be executed
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// because the NaCl setup doesn't support doing so.
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socket.RunScripts = false
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socket.Environ = func() []string {
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if runtime.GOARCH == "amd64" {
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return environ("GOOS=nacl", "GOARCH=amd64p32")
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}
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return environ("GOOS=nacl")
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}
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}
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playScript(basepath, "SocketTransport")
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http.Handle("/socket", socket.NewHandler(origin))
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}
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func playable(c present.Code) bool {
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play := present.PlayEnabled && c.Play
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// Restrict playable files to only Go source files when using play.golang.org,
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// since there is no method to execute shell scripts there.
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if *usePlayground {
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return play && c.Ext == ".go"
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}
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return play
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}
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