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go/test/bench/go1/binarytree_test.go

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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This benchmark, taken from the shootout, tests garbage collector
// performance by generating and discarding large binary trees.
package go1
import "testing"
type binaryNode struct {
item int
left, right *binaryNode
}
func bottomUpTree(item, depth int) *binaryNode {
if depth <= 0 {
return &binaryNode{item: item}
}
return &binaryNode{item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1)}
}
func (n *binaryNode) itemCheck() int {
if n.left == nil {
return n.item
}
return n.item + n.left.itemCheck() - n.right.itemCheck()
}
const minDepth = 4
func binarytree(n int) {
maxDepth := n
if minDepth+2 > n {
maxDepth = minDepth + 2
}
stretchDepth := maxDepth + 1
check := bottomUpTree(0, stretchDepth).itemCheck()
//fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check)
longLivedTree := bottomUpTree(0, maxDepth)
for depth := minDepth; depth <= maxDepth; depth += 2 {
iterations := 1 << uint(maxDepth-depth+minDepth)
check = 0
for i := 1; i <= iterations; i++ {
check += bottomUpTree(i, depth).itemCheck()
check += bottomUpTree(-i, depth).itemCheck()
}
//fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check)
}
longLivedTree.itemCheck()
//fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck())
}
func BenchmarkBinaryTree17(b *testing.B) {
for i := 0; i < b.N; i++ {
binarytree(17)
}
}