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go/internal/lsp/cache/overlay.go

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// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package cache
import (
"context"
"golang.org/x/tools/internal/lsp/source"
"golang.org/x/tools/internal/span"
)
type overlay struct {
session *session
uri span.URI
data []byte
hash string
version float64
kind source.FileKind
// sameContentOnDisk is true if a file has been saved on disk,
// and therefore does not need to be part of the overlay sent to go/packages.
sameContentOnDisk bool
}
func (o *overlay) FileSystem() source.FileSystem {
return o.session
}
func (o *overlay) Identity() source.FileIdentity {
return source.FileIdentity{
URI: o.uri,
Identifier: o.hash,
Version: o.version,
Kind: o.kind,
}
}
func (o *overlay) Read(ctx context.Context) ([]byte, string, error) {
return o.data, o.hash, nil
}
func (s *session) setOverlay(f source.File, version float64, data []byte) {
s.overlayMu.Lock()
defer func() {
s.overlayMu.Unlock()
s.filesWatchMap.Notify(f.URI(), source.Change)
}()
if data == nil {
delete(s.overlays, f.URI())
return
}
s.overlays[f.URI()] = &overlay{
session: s,
uri: f.URI(),
kind: f.Kind(),
data: data,
hash: hashContents(data),
version: version,
}
}
func (s *session) clearOverlay(uri span.URI) {
s.overlayMu.Lock()
defer s.overlayMu.Unlock()
delete(s.overlays, uri)
}
// openOverlay adds the file content to the overlay.
// It also checks if the provided content is equivalent to the file's content on disk.
func (s *session) openOverlay(ctx context.Context, uri span.URI, kind source.FileKind, version float64, data []byte) {
s.overlayMu.Lock()
defer func() {
s.overlayMu.Unlock()
s.filesWatchMap.Notify(uri, source.Open)
}()
s.overlays[uri] = &overlay{
session: s,
uri: uri,
kind: kind,
data: data,
hash: hashContents(data),
version: version,
}
// If the file is on disk, check if its content is the same as the overlay.
if _, hash, err := s.cache.GetFile(uri, kind).Read(ctx); err == nil {
if hash == s.overlays[uri].hash {
s.overlays[uri].sameContentOnDisk = true
}
}
}
func (s *session) readOverlay(uri span.URI) *overlay {
s.overlayMu.Lock()
defer s.overlayMu.Unlock()
// We might have the content saved in an overlay.
if overlay, ok := s.overlays[uri]; ok {
return overlay
}
return nil
}
func (s *session) buildOverlay() map[string][]byte {
s.overlayMu.Lock()
defer s.overlayMu.Unlock()
overlays := make(map[string][]byte)
for uri, overlay := range s.overlays {
if overlay.sameContentOnDisk {
continue
}
overlays[uri.Filename()] = overlay.data
}
return overlays
}