mirror of
https://github.com/golang/go
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120 lines
2.7 KiB
Go
120 lines
2.7 KiB
Go
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// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package cache
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import (
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"context"
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"golang.org/x/tools/internal/lsp/source"
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"golang.org/x/tools/internal/span"
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)
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type overlay struct {
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session *session
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uri span.URI
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data []byte
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hash string
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version float64
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kind source.FileKind
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// sameContentOnDisk is true if a file has been saved on disk,
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// and therefore does not need to be part of the overlay sent to go/packages.
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sameContentOnDisk bool
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}
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func (o *overlay) FileSystem() source.FileSystem {
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return o.session
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}
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func (o *overlay) Identity() source.FileIdentity {
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return source.FileIdentity{
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URI: o.uri,
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Identifier: o.hash,
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Version: o.version,
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Kind: o.kind,
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}
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}
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func (o *overlay) Read(ctx context.Context) ([]byte, string, error) {
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return o.data, o.hash, nil
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}
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func (s *session) setOverlay(f source.File, version float64, data []byte) {
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s.overlayMu.Lock()
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defer func() {
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s.overlayMu.Unlock()
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s.filesWatchMap.Notify(f.URI(), source.Change)
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}()
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if data == nil {
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delete(s.overlays, f.URI())
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return
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}
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s.overlays[f.URI()] = &overlay{
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session: s,
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uri: f.URI(),
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kind: f.Kind(),
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data: data,
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hash: hashContents(data),
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version: version,
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}
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}
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func (s *session) clearOverlay(uri span.URI) {
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s.overlayMu.Lock()
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defer s.overlayMu.Unlock()
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delete(s.overlays, uri)
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}
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// openOverlay adds the file content to the overlay.
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// It also checks if the provided content is equivalent to the file's content on disk.
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func (s *session) openOverlay(ctx context.Context, uri span.URI, kind source.FileKind, version float64, data []byte) {
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s.overlayMu.Lock()
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defer func() {
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s.overlayMu.Unlock()
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s.filesWatchMap.Notify(uri, source.Open)
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}()
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s.overlays[uri] = &overlay{
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session: s,
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uri: uri,
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kind: kind,
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data: data,
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hash: hashContents(data),
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version: version,
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}
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// If the file is on disk, check if its content is the same as the overlay.
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if _, hash, err := s.cache.GetFile(uri, kind).Read(ctx); err == nil {
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if hash == s.overlays[uri].hash {
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s.overlays[uri].sameContentOnDisk = true
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}
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}
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}
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func (s *session) readOverlay(uri span.URI) *overlay {
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s.overlayMu.Lock()
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defer s.overlayMu.Unlock()
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// We might have the content saved in an overlay.
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if overlay, ok := s.overlays[uri]; ok {
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return overlay
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}
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return nil
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}
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func (s *session) buildOverlay() map[string][]byte {
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s.overlayMu.Lock()
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defer s.overlayMu.Unlock()
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overlays := make(map[string][]byte)
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for uri, overlay := range s.overlays {
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if overlay.sameContentOnDisk {
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continue
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}
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overlays[uri.Filename()] = overlay.data
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}
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return overlays
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}
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