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go/src/runtime/runtime2.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package runtime
import "unsafe"
/*
* defined constants
*/
const (
// G status
//
// If you add to this list, add to the list
// of "okay during garbage collection" status
// in mgcmark.go too.
_Gidle = iota // 0
_Grunnable // 1 runnable and on a run queue
_Grunning // 2
_Gsyscall // 3
_Gwaiting // 4
_Gmoribund_unused // 5 currently unused, but hardcoded in gdb scripts
_Gdead // 6
_Genqueue // 7 Only the Gscanenqueue is used.
_Gcopystack // 8 in this state when newstack is moving the stack
// the following encode that the GC is scanning the stack and what to do when it is done
_Gscan = 0x1000 // atomicstatus&~Gscan = the non-scan state,
// _Gscanidle = _Gscan + _Gidle, // Not used. Gidle only used with newly malloced gs
_Gscanrunnable = _Gscan + _Grunnable // 0x1001 When scanning completes make Grunnable (it is already on run queue)
_Gscanrunning = _Gscan + _Grunning // 0x1002 Used to tell preemption newstack routine to scan preempted stack.
_Gscansyscall = _Gscan + _Gsyscall // 0x1003 When scanning completes make it Gsyscall
_Gscanwaiting = _Gscan + _Gwaiting // 0x1004 When scanning completes make it Gwaiting
// _Gscanmoribund_unused, // not possible
// _Gscandead, // not possible
_Gscanenqueue = _Gscan + _Genqueue // When scanning completes make it Grunnable and put on runqueue
)
const (
// P status
_Pidle = iota
_Prunning // Only this P is allowed to change from _Prunning.
_Psyscall
_Pgcstop
_Pdead
)
// The next line makes 'go generate' write the zgen_*.go files with
// per-OS and per-arch information, including constants
// named goos_$GOOS and goarch_$GOARCH for every
// known GOOS and GOARCH. The constant is 1 on the
// current system, 0 otherwise; multiplying by them is
// useful for defining GOOS- or GOARCH-specific constants.
//go:generate go run gengoos.go
type mutex struct {
// Futex-based impl treats it as uint32 key,
// while sema-based impl as M* waitm.
// Used to be a union, but unions break precise GC.
key uintptr
}
type note struct {
// Futex-based impl treats it as uint32 key,
// while sema-based impl as M* waitm.
// Used to be a union, but unions break precise GC.
key uintptr
}
type _string struct {
str *byte
len int
}
type funcval struct {
fn uintptr
// variable-size, fn-specific data here
}
type iface struct {
tab *itab
data unsafe.Pointer
}
type eface struct {
_type *_type
data unsafe.Pointer
}
// The guintptr, muintptr, and puintptr are all used to bypass write barriers.
// It is particularly important to avoid write barriers when the current P has
// been released, because the GC thinks the world is stopped, and an
// unexpected write barrier would not be synchronized with the GC,
// which can lead to a half-executed write barrier that has marked the object
// but not queued it. If the GC skips the object and completes before the
// queuing can occur, it will incorrectly free the object.
//
// We tried using special assignment functions invoked only when not
// holding a running P, but then some updates to a particular memory
// word went through write barriers and some did not. This breaks the
// write barrier shadow checking mode, and it is also scary: better to have
// a word that is completely ignored by the GC than to have one for which
// only a few updates are ignored.
//
// Gs, Ms, and Ps are always reachable via true pointers in the
// allgs, allm, and allp lists or (during allocation before they reach those lists)
// from stack variables.
// A guintptr holds a goroutine pointer, but typed as a uintptr
// to bypass write barriers. It is used in the Gobuf goroutine state
// and in scheduling lists that are manipulated without a P.
//
// The Gobuf.g goroutine pointer is almost always updated by assembly code.
// In one of the few places it is updated by Go code - func save - it must be
// treated as a uintptr to avoid a write barrier being emitted at a bad time.
// Instead of figuring out how to emit the write barriers missing in the
// assembly manipulation, we change the type of the field to uintptr,
// so that it does not require write barriers at all.
//
// Goroutine structs are published in the allg list and never freed.
// That will keep the goroutine structs from being collected.
// There is never a time that Gobuf.g's contain the only references
// to a goroutine: the publishing of the goroutine in allg comes first.
// Goroutine pointers are also kept in non-GC-visible places like TLS,
// so I can't see them ever moving. If we did want to start moving data
// in the GC, we'd need to allocate the goroutine structs from an
// alternate arena. Using guintptr doesn't make that problem any worse.
type guintptr uintptr
func (gp guintptr) ptr() *g { return (*g)(unsafe.Pointer(gp)) }
func (gp *guintptr) set(g *g) { *gp = guintptr(unsafe.Pointer(g)) }
runtime: yield time slice to most recently readied G Currently, when the runtime ready()s a G, it adds it to the end of the current P's run queue and continues running. If there are many other things in the run queue, this can result in a significant delay before the ready()d G actually runs and can hurt fairness when other Gs in the run queue are CPU hogs. For example, if there are three Gs sharing a P, one of which is a CPU hog that never voluntarily gives up the P and the other two of which are doing small amounts of work and communicating back and forth on an unbuffered channel, the two communicating Gs will get very little CPU time. Change this so that when G1 ready()s G2 and then blocks, the scheduler immediately hands off the remainder of G1's time slice to G2. In the above example, the two communicating Gs will now act as a unit and together get half of the CPU time, while the CPU hog gets the other half of the CPU time. This fixes the problem demonstrated by the ping-pong benchmark added in the previous commit: benchmark old ns/op new ns/op delta BenchmarkPingPongHog 684287 825 -99.88% On the x/benchmarks suite, this change improves the performance of garbage by ~6% (for GOMAXPROCS=1 and 4), and json by 28% and 36% for GOMAXPROCS=1 and 4. It has negligible effect on heap size. This has no effect on the go1 benchmark suite since those benchmarks are mostly single-threaded. Change-Id: I858a08eaa78f702ea98a5fac99d28a4ac91d339f Reviewed-on: https://go-review.googlesource.com/9289 Reviewed-by: Rick Hudson <rlh@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2015-04-22 12:42:26 -06:00
func (gp *guintptr) cas(old, new guintptr) bool {
return casuintptr((*uintptr)(unsafe.Pointer(gp)), uintptr(old), uintptr(new))
}
type puintptr uintptr
runtime: Remove write barriers during STW. The GC assumes that there will be no asynchronous write barriers when the world is stopped. This keeps the synchronization between write barriers and the GC simple. However, currently, there are a few places in runtime code where this assumption does not hold. The GC stops the world by collecting all Ps, which stops all user Go code, but small parts of the runtime can run without a P. For example, the code that releases a P must still deschedule its G onto a runnable queue before stopping. Similarly, when a G returns from a long-running syscall, it must run code to reacquire a P. Currently, this code can contain write barriers. This can lead to the GC collecting reachable objects if something like the following sequence of events happens: 1. GC stops the world by collecting all Ps. 2. G #1 returns from a syscall (for example), tries to install a pointer to object X, and calls greyobject on X. 3. greyobject on G #1 marks X, but does not yet add it to a write buffer. At this point, X is effectively black, not grey, even though it may point to white objects. 4. GC reaches X through some other path and calls greyobject on X, but greyobject does nothing because X is already marked. 5. GC completes. 6. greyobject on G #1 adds X to a work buffer, but it's too late. 7. Objects that were reachable only through X are incorrectly collected. To fix this, we check the invariant that no asynchronous write barriers happen when the world is stopped by checking that write barriers always have a P, and modify all currently known sources of these writes to disable the write barrier. In all modified cases this is safe because the object in question will always be reachable via some other path. Some of the trace code was turned off, in particular the code that traces returning from a syscall. The GC assumes that as far as the heap is concerned the thread is stopped when it is in a syscall. Upon returning the trace code must not do any heap writes for the same reasons discussed above. Fixes #10098 Fixes #9953 Fixes #9951 Fixes #9884 May relate to #9610 #9771 Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a Reviewed-on: https://go-review.googlesource.com/7504 Reviewed-by: Austin Clements <austin@google.com>
2015-03-12 12:19:21 -06:00
func (pp puintptr) ptr() *p { return (*p)(unsafe.Pointer(pp)) }
func (pp *puintptr) set(p *p) { *pp = puintptr(unsafe.Pointer(p)) }
runtime: Remove write barriers during STW. The GC assumes that there will be no asynchronous write barriers when the world is stopped. This keeps the synchronization between write barriers and the GC simple. However, currently, there are a few places in runtime code where this assumption does not hold. The GC stops the world by collecting all Ps, which stops all user Go code, but small parts of the runtime can run without a P. For example, the code that releases a P must still deschedule its G onto a runnable queue before stopping. Similarly, when a G returns from a long-running syscall, it must run code to reacquire a P. Currently, this code can contain write barriers. This can lead to the GC collecting reachable objects if something like the following sequence of events happens: 1. GC stops the world by collecting all Ps. 2. G #1 returns from a syscall (for example), tries to install a pointer to object X, and calls greyobject on X. 3. greyobject on G #1 marks X, but does not yet add it to a write buffer. At this point, X is effectively black, not grey, even though it may point to white objects. 4. GC reaches X through some other path and calls greyobject on X, but greyobject does nothing because X is already marked. 5. GC completes. 6. greyobject on G #1 adds X to a work buffer, but it's too late. 7. Objects that were reachable only through X are incorrectly collected. To fix this, we check the invariant that no asynchronous write barriers happen when the world is stopped by checking that write barriers always have a P, and modify all currently known sources of these writes to disable the write barrier. In all modified cases this is safe because the object in question will always be reachable via some other path. Some of the trace code was turned off, in particular the code that traces returning from a syscall. The GC assumes that as far as the heap is concerned the thread is stopped when it is in a syscall. Upon returning the trace code must not do any heap writes for the same reasons discussed above. Fixes #10098 Fixes #9953 Fixes #9951 Fixes #9884 May relate to #9610 #9771 Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a Reviewed-on: https://go-review.googlesource.com/7504 Reviewed-by: Austin Clements <austin@google.com>
2015-03-12 12:19:21 -06:00
type muintptr uintptr
runtime: Remove write barriers during STW. The GC assumes that there will be no asynchronous write barriers when the world is stopped. This keeps the synchronization between write barriers and the GC simple. However, currently, there are a few places in runtime code where this assumption does not hold. The GC stops the world by collecting all Ps, which stops all user Go code, but small parts of the runtime can run without a P. For example, the code that releases a P must still deschedule its G onto a runnable queue before stopping. Similarly, when a G returns from a long-running syscall, it must run code to reacquire a P. Currently, this code can contain write barriers. This can lead to the GC collecting reachable objects if something like the following sequence of events happens: 1. GC stops the world by collecting all Ps. 2. G #1 returns from a syscall (for example), tries to install a pointer to object X, and calls greyobject on X. 3. greyobject on G #1 marks X, but does not yet add it to a write buffer. At this point, X is effectively black, not grey, even though it may point to white objects. 4. GC reaches X through some other path and calls greyobject on X, but greyobject does nothing because X is already marked. 5. GC completes. 6. greyobject on G #1 adds X to a work buffer, but it's too late. 7. Objects that were reachable only through X are incorrectly collected. To fix this, we check the invariant that no asynchronous write barriers happen when the world is stopped by checking that write barriers always have a P, and modify all currently known sources of these writes to disable the write barrier. In all modified cases this is safe because the object in question will always be reachable via some other path. Some of the trace code was turned off, in particular the code that traces returning from a syscall. The GC assumes that as far as the heap is concerned the thread is stopped when it is in a syscall. Upon returning the trace code must not do any heap writes for the same reasons discussed above. Fixes #10098 Fixes #9953 Fixes #9951 Fixes #9884 May relate to #9610 #9771 Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a Reviewed-on: https://go-review.googlesource.com/7504 Reviewed-by: Austin Clements <austin@google.com>
2015-03-12 12:19:21 -06:00
func (mp muintptr) ptr() *m { return (*m)(unsafe.Pointer(mp)) }
func (mp *muintptr) set(m *m) { *mp = muintptr(unsafe.Pointer(m)) }
runtime: Remove write barriers during STW. The GC assumes that there will be no asynchronous write barriers when the world is stopped. This keeps the synchronization between write barriers and the GC simple. However, currently, there are a few places in runtime code where this assumption does not hold. The GC stops the world by collecting all Ps, which stops all user Go code, but small parts of the runtime can run without a P. For example, the code that releases a P must still deschedule its G onto a runnable queue before stopping. Similarly, when a G returns from a long-running syscall, it must run code to reacquire a P. Currently, this code can contain write barriers. This can lead to the GC collecting reachable objects if something like the following sequence of events happens: 1. GC stops the world by collecting all Ps. 2. G #1 returns from a syscall (for example), tries to install a pointer to object X, and calls greyobject on X. 3. greyobject on G #1 marks X, but does not yet add it to a write buffer. At this point, X is effectively black, not grey, even though it may point to white objects. 4. GC reaches X through some other path and calls greyobject on X, but greyobject does nothing because X is already marked. 5. GC completes. 6. greyobject on G #1 adds X to a work buffer, but it's too late. 7. Objects that were reachable only through X are incorrectly collected. To fix this, we check the invariant that no asynchronous write barriers happen when the world is stopped by checking that write barriers always have a P, and modify all currently known sources of these writes to disable the write barrier. In all modified cases this is safe because the object in question will always be reachable via some other path. Some of the trace code was turned off, in particular the code that traces returning from a syscall. The GC assumes that as far as the heap is concerned the thread is stopped when it is in a syscall. Upon returning the trace code must not do any heap writes for the same reasons discussed above. Fixes #10098 Fixes #9953 Fixes #9951 Fixes #9884 May relate to #9610 #9771 Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a Reviewed-on: https://go-review.googlesource.com/7504 Reviewed-by: Austin Clements <austin@google.com>
2015-03-12 12:19:21 -06:00
type gobuf struct {
// The offsets of sp, pc, and g are known to (hard-coded in) libmach.
sp uintptr
pc uintptr
g guintptr
ctxt unsafe.Pointer // this has to be a pointer so that gc scans it
ret uintreg
lr uintptr
bp uintptr // for GOEXPERIMENT=framepointer
}
// Known to compiler.
// Changes here must also be made in src/cmd/internal/gc/select.go's selecttype.
type sudog struct {
g *g
selectdone *uint32
next *sudog
prev *sudog
elem unsafe.Pointer // data element
releasetime int64
nrelease int32 // -1 for acquire
waitlink *sudog // g.waiting list
}
type gcstats struct {
// the struct must consist of only uint64's,
// because it is casted to uint64[].
nhandoff uint64
nhandoffcnt uint64
nprocyield uint64
nosyield uint64
nsleep uint64
}
type libcall struct {
fn uintptr
n uintptr // number of parameters
args uintptr // parameters
r1 uintptr // return values
r2 uintptr
err uintptr // error number
}
// describes how to handle callback
type wincallbackcontext struct {
gobody unsafe.Pointer // go function to call
argsize uintptr // callback arguments size (in bytes)
restorestack uintptr // adjust stack on return by (in bytes) (386 only)
cleanstack bool
}
// Stack describes a Go execution stack.
// The bounds of the stack are exactly [lo, hi),
// with no implicit data structures on either side.
type stack struct {
lo uintptr
hi uintptr
}
// stkbar records the state of a G's stack barrier.
type stkbar struct {
savedLRPtr uintptr // location overwritten by stack barrier PC
savedLRVal uintptr // value overwritten at savedLRPtr
}
type g struct {
// Stack parameters.
// stack describes the actual stack memory: [stack.lo, stack.hi).
// stackguard0 is the stack pointer compared in the Go stack growth prologue.
// It is stack.lo+StackGuard normally, but can be StackPreempt to trigger a preemption.
// stackguard1 is the stack pointer compared in the C stack growth prologue.
// It is stack.lo+StackGuard on g0 and gsignal stacks.
// It is ~0 on other goroutine stacks, to trigger a call to morestackc (and crash).
stack stack // offset known to runtime/cgo
stackguard0 uintptr // offset known to liblink
stackguard1 uintptr // offset known to liblink
_panic *_panic // innermost panic - offset known to liblink
_defer *_defer // innermost defer
stackAlloc uintptr // stack allocation is [stack.lo,stack.lo+stackAlloc)
sched gobuf
syscallsp uintptr // if status==Gsyscall, syscallsp = sched.sp to use during gc
syscallpc uintptr // if status==Gsyscall, syscallpc = sched.pc to use during gc
stkbar []stkbar // stack barriers, from low to high
stkbarPos uintptr // index of lowest stack barrier not hit
param unsafe.Pointer // passed parameter on wakeup
atomicstatus uint32
goid int64
waitsince int64 // approx time when the g become blocked
waitreason string // if status==Gwaiting
schedlink guintptr
preempt bool // preemption signal, duplicates stackguard0 = stackpreempt
paniconfault bool // panic (instead of crash) on unexpected fault address
preemptscan bool // preempted g does scan for gc
gcscandone bool // g has scanned stack; protected by _Gscan bit in status
gcscanvalid bool // false at start of gc cycle, true if G has not run since last scan
throwsplit bool // must not split stack
raceignore int8 // ignore race detection events
sysblocktraced bool // StartTrace has emitted EvGoInSyscall about this goroutine
sysexitticks int64 // cputicks when syscall has returned (for tracing)
m *m // for debuggers, but offset not hard-coded
lockedm *m
sig uint32
writebuf []byte
sigcode0 uintptr
sigcode1 uintptr
sigpc uintptr
gopc uintptr // pc of go statement that created this goroutine
startpc uintptr // pc of goroutine function
racectx uintptr
waiting *sudog // sudog structures this g is waiting on (that have a valid elem ptr)
readyg *g // scratch for readyExecute
// Per-G gcController state
gcalloc uintptr // bytes allocated during this GC cycle
gcscanwork int64 // scan work done (or stolen) this GC cycle
}
type mts struct {
tv_sec int64
tv_nsec int64
}
type mscratch struct {
v [6]uintptr
}
type m struct {
g0 *g // goroutine with scheduling stack
morebuf gobuf // gobuf arg to morestack
// Fields not known to debuggers.
runtime: Remove write barriers during STW. The GC assumes that there will be no asynchronous write barriers when the world is stopped. This keeps the synchronization between write barriers and the GC simple. However, currently, there are a few places in runtime code where this assumption does not hold. The GC stops the world by collecting all Ps, which stops all user Go code, but small parts of the runtime can run without a P. For example, the code that releases a P must still deschedule its G onto a runnable queue before stopping. Similarly, when a G returns from a long-running syscall, it must run code to reacquire a P. Currently, this code can contain write barriers. This can lead to the GC collecting reachable objects if something like the following sequence of events happens: 1. GC stops the world by collecting all Ps. 2. G #1 returns from a syscall (for example), tries to install a pointer to object X, and calls greyobject on X. 3. greyobject on G #1 marks X, but does not yet add it to a write buffer. At this point, X is effectively black, not grey, even though it may point to white objects. 4. GC reaches X through some other path and calls greyobject on X, but greyobject does nothing because X is already marked. 5. GC completes. 6. greyobject on G #1 adds X to a work buffer, but it's too late. 7. Objects that were reachable only through X are incorrectly collected. To fix this, we check the invariant that no asynchronous write barriers happen when the world is stopped by checking that write barriers always have a P, and modify all currently known sources of these writes to disable the write barrier. In all modified cases this is safe because the object in question will always be reachable via some other path. Some of the trace code was turned off, in particular the code that traces returning from a syscall. The GC assumes that as far as the heap is concerned the thread is stopped when it is in a syscall. Upon returning the trace code must not do any heap writes for the same reasons discussed above. Fixes #10098 Fixes #9953 Fixes #9951 Fixes #9884 May relate to #9610 #9771 Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a Reviewed-on: https://go-review.googlesource.com/7504 Reviewed-by: Austin Clements <austin@google.com>
2015-03-12 12:19:21 -06:00
procid uint64 // for debuggers, but offset not hard-coded
gsignal *g // signal-handling g
runtime: don't always unblock all signals Ian proposed an improved way of handling signals masks in Go, motivated by a problem where the Android java runtime expects certain signals to be blocked for all JVM threads. Discussion here https://groups.google.com/forum/#!topic/golang-dev/_TSCkQHJt6g Ian's text is used in the following: A Go program always needs to have the synchronous signals enabled. These are the signals for which _SigPanic is set in sigtable, namely SIGSEGV, SIGBUS, SIGFPE. A Go program that uses the os/signal package, and calls signal.Notify, needs to have at least one thread which is not blocking that signal, but it doesn't matter much which one. Unix programs do not change signal mask across execve. They inherit signal masks across fork. The shell uses this fact to some extent; for example, the job control signals (SIGTTIN, SIGTTOU, SIGTSTP) are blocked for commands run due to backquote quoting or $(). Our current position on signal masks was not thought out. We wandered into step by step, e.g., http://golang.org/cl/7323067 . This CL does the following: Introduce a new platform hook, msigsave, that saves the signal mask of the current thread to m.sigsave. Call msigsave from needm and newm. In minit grab set up the signal mask from m.sigsave and unblock the essential synchronous signals, and SIGILL, SIGTRAP, SIGPROF, SIGSTKFLT (for systems that have it). In unminit, restore the signal mask from m.sigsave. The first time that os/signal.Notify is called, start a new thread whose only purpose is to update its signal mask to make sure signals for signal.Notify are unblocked on at least one thread. The effect on Go programs will be that if they are invoked with some non-synchronous signals blocked, those signals will normally be ignored. Previously, those signals would mostly be ignored. A change in behaviour will occur for programs started with any of these signals blocked, if they receive the signal: SIGHUP, SIGINT, SIGQUIT, SIGABRT, SIGTERM. Previously those signals would always cause a crash (unless using the os/signal package); with this change, they will be ignored if the program is started with the signal blocked (and does not use the os/signal package). ./all.bash completes successfully on linux/amd64. OpenBSD is missing the implementation. Change-Id: I188098ba7eb85eae4c14861269cc466f2aa40e8c Reviewed-on: https://go-review.googlesource.com/10173 Reviewed-by: Ian Lance Taylor <iant@golang.org>
2015-05-18 03:00:24 -06:00
sigmask [4]uintptr // storage for saved signal mask
runtime: Remove write barriers during STW. The GC assumes that there will be no asynchronous write barriers when the world is stopped. This keeps the synchronization between write barriers and the GC simple. However, currently, there are a few places in runtime code where this assumption does not hold. The GC stops the world by collecting all Ps, which stops all user Go code, but small parts of the runtime can run without a P. For example, the code that releases a P must still deschedule its G onto a runnable queue before stopping. Similarly, when a G returns from a long-running syscall, it must run code to reacquire a P. Currently, this code can contain write barriers. This can lead to the GC collecting reachable objects if something like the following sequence of events happens: 1. GC stops the world by collecting all Ps. 2. G #1 returns from a syscall (for example), tries to install a pointer to object X, and calls greyobject on X. 3. greyobject on G #1 marks X, but does not yet add it to a write buffer. At this point, X is effectively black, not grey, even though it may point to white objects. 4. GC reaches X through some other path and calls greyobject on X, but greyobject does nothing because X is already marked. 5. GC completes. 6. greyobject on G #1 adds X to a work buffer, but it's too late. 7. Objects that were reachable only through X are incorrectly collected. To fix this, we check the invariant that no asynchronous write barriers happen when the world is stopped by checking that write barriers always have a P, and modify all currently known sources of these writes to disable the write barrier. In all modified cases this is safe because the object in question will always be reachable via some other path. Some of the trace code was turned off, in particular the code that traces returning from a syscall. The GC assumes that as far as the heap is concerned the thread is stopped when it is in a syscall. Upon returning the trace code must not do any heap writes for the same reasons discussed above. Fixes #10098 Fixes #9953 Fixes #9951 Fixes #9884 May relate to #9610 #9771 Change-Id: Ic2e70b7caffa053e56156838eb8d89503e3c0c8a Reviewed-on: https://go-review.googlesource.com/7504 Reviewed-by: Austin Clements <austin@google.com>
2015-03-12 12:19:21 -06:00
tls [4]uintptr // thread-local storage (for x86 extern register)
mstartfn func()
curg *g // current running goroutine
caughtsig guintptr // goroutine running during fatal signal
p puintptr // attached p for executing go code (nil if not executing go code)
nextp puintptr
id int32
mallocing int32
throwing int32
preemptoff string // if != "", keep curg running on this m
locks int32
softfloat int32
dying int32
profilehz int32
helpgc int32
spinning bool // m is out of work and is actively looking for work
blocked bool // m is blocked on a note
inwb bool // m is executing a write barrier
printlock int8
fastrand uint32
ncgocall uint64 // number of cgo calls in total
ncgo int32 // number of cgo calls currently in progress
park note
alllink *m // on allm
schedlink muintptr
machport uint32 // return address for mach ipc (os x)
mcache *mcache
lockedg *g
createstack [32]uintptr // stack that created this thread.
freglo [16]uint32 // d[i] lsb and f[i]
freghi [16]uint32 // d[i] msb and f[i+16]
fflag uint32 // floating point compare flags
locked uint32 // tracking for lockosthread
nextwaitm uintptr // next m waiting for lock
waitsema uintptr // semaphore for parking on locks
waitsemacount uint32
waitsemalock uint32
gcstats gcstats
needextram bool
traceback uint8
waitunlockf unsafe.Pointer // todo go func(*g, unsafe.pointer) bool
waitlock unsafe.Pointer
waittraceev byte
waittraceskip int
startingtrace bool
syscalltick uint32
//#ifdef GOOS_windows
thread uintptr // thread handle
// these are here because they are too large to be on the stack
// of low-level NOSPLIT functions.
libcall libcall
libcallpc uintptr // for cpu profiler
libcallsp uintptr
libcallg guintptr
//#endif
//#ifdef GOOS_solaris
perrno *int32 // pointer to tls errno
// these are here because they are too large to be on the stack
// of low-level NOSPLIT functions.
//LibCall libcall;
ts mts
scratch mscratch
//#endif
//#ifdef GOOS_plan9
notesig *int8
errstr *byte
//#endif
}
type p struct {
lock mutex
id int32
status uint32 // one of pidle/prunning/...
link puintptr
schedtick uint32 // incremented on every scheduler call
syscalltick uint32 // incremented on every system call
m muintptr // back-link to associated m (nil if idle)
mcache *mcache
deferpool [5][]*_defer // pool of available defer structs of different sizes (see panic.go)
deferpoolbuf [5][32]*_defer
// Cache of goroutine ids, amortizes accesses to runtime·sched.goidgen.
goidcache uint64
goidcacheend uint64
runtime: yield time slice to most recently readied G Currently, when the runtime ready()s a G, it adds it to the end of the current P's run queue and continues running. If there are many other things in the run queue, this can result in a significant delay before the ready()d G actually runs and can hurt fairness when other Gs in the run queue are CPU hogs. For example, if there are three Gs sharing a P, one of which is a CPU hog that never voluntarily gives up the P and the other two of which are doing small amounts of work and communicating back and forth on an unbuffered channel, the two communicating Gs will get very little CPU time. Change this so that when G1 ready()s G2 and then blocks, the scheduler immediately hands off the remainder of G1's time slice to G2. In the above example, the two communicating Gs will now act as a unit and together get half of the CPU time, while the CPU hog gets the other half of the CPU time. This fixes the problem demonstrated by the ping-pong benchmark added in the previous commit: benchmark old ns/op new ns/op delta BenchmarkPingPongHog 684287 825 -99.88% On the x/benchmarks suite, this change improves the performance of garbage by ~6% (for GOMAXPROCS=1 and 4), and json by 28% and 36% for GOMAXPROCS=1 and 4. It has negligible effect on heap size. This has no effect on the go1 benchmark suite since those benchmarks are mostly single-threaded. Change-Id: I858a08eaa78f702ea98a5fac99d28a4ac91d339f Reviewed-on: https://go-review.googlesource.com/9289 Reviewed-by: Rick Hudson <rlh@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2015-04-22 12:42:26 -06:00
// Queue of runnable goroutines. Accessed without lock.
runqhead uint32
runqtail uint32
runq [256]*g
runtime: yield time slice to most recently readied G Currently, when the runtime ready()s a G, it adds it to the end of the current P's run queue and continues running. If there are many other things in the run queue, this can result in a significant delay before the ready()d G actually runs and can hurt fairness when other Gs in the run queue are CPU hogs. For example, if there are three Gs sharing a P, one of which is a CPU hog that never voluntarily gives up the P and the other two of which are doing small amounts of work and communicating back and forth on an unbuffered channel, the two communicating Gs will get very little CPU time. Change this so that when G1 ready()s G2 and then blocks, the scheduler immediately hands off the remainder of G1's time slice to G2. In the above example, the two communicating Gs will now act as a unit and together get half of the CPU time, while the CPU hog gets the other half of the CPU time. This fixes the problem demonstrated by the ping-pong benchmark added in the previous commit: benchmark old ns/op new ns/op delta BenchmarkPingPongHog 684287 825 -99.88% On the x/benchmarks suite, this change improves the performance of garbage by ~6% (for GOMAXPROCS=1 and 4), and json by 28% and 36% for GOMAXPROCS=1 and 4. It has negligible effect on heap size. This has no effect on the go1 benchmark suite since those benchmarks are mostly single-threaded. Change-Id: I858a08eaa78f702ea98a5fac99d28a4ac91d339f Reviewed-on: https://go-review.googlesource.com/9289 Reviewed-by: Rick Hudson <rlh@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2015-04-22 12:42:26 -06:00
// runnext, if non-nil, is a runnable G that was ready'd by
// the current G and should be run next instead of what's in
// runq if there's time remaining in the running G's time
// slice. It will inherit the time left in the current time
// slice. If a set of goroutines is locked in a
// communicate-and-wait pattern, this schedules that set as a
// unit and eliminates the (potentially large) scheduling
// latency that otherwise arises from adding the ready'd
// goroutines to the end of the run queue.
runnext guintptr
// Available G's (status == Gdead)
gfree *g
gfreecnt int32
sudogcache []*sudog
sudogbuf [128]*sudog
tracebuf *traceBuf
palloc persistentAlloc // per-P to avoid mutex
// Per-P GC state
runtime: fix background marking at 25% utilization Currently, in accordance with the GC pacing proposal, we schedule background marking with a goal of achieving 25% utilization *total* between mutator assists and background marking. This is stricter than was set out in the Go 1.5 proposal, which suggests that the garbage collector can use 25% just for itself and anything the mutator does to help out is on top of that. It also has several technical drawbacks. Because mutator assist time is constantly changing and we can't have instantaneous information on background marking time, it effectively requires hitting a moving target based on out-of-date information. This works out in the long run, but works poorly for short GC cycles and on short time scales. Also, this requires time-multiplexing all Ps between the mutator and background GC since the goal utilization of background GC constantly fluctuates. This results in a complicated scheduling algorithm, poor affinity, and extra overheads from context switching. This change modifies the way we schedule and run background marking so that background marking always consumes 25% of GOMAXPROCS and mutator assist is in addition to this. This enables a much more robust scheduling algorithm where we pre-determine the number of Ps we should dedicate to background marking as well as the utilization goal for a single floating "remainder" mark worker. Change-Id: I187fa4c03ab6fe78012a84d95975167299eb9168 Reviewed-on: https://go-review.googlesource.com/9013 Reviewed-by: Rick Hudson <rlh@golang.org>
2015-04-15 15:01:30 -06:00
gcAssistTime int64 // Nanoseconds in assistAlloc
gcBgMarkWorker *g
gcMarkWorkerMode gcMarkWorkerMode
runtime: replace per-M workbuf cache with per-P gcWork cache Currently, each M has a cache of the most recently used *workbuf. This is used primarily by the write barrier so it doesn't have to access the global workbuf lists on every write barrier. It's also used by stack scanning because it's convenient. This cache is important for write barrier performance, but this particular approach has several downsides. It's faster than no cache, but far from optimal (as the benchmarks below show). It's complex: access to the cache is sprinkled through most of the workbuf list operations and it requires special care to transform into and back out of the gcWork cache that's actually used for scanning and marking. It requires atomic exchanges to take ownership of the cached workbuf and to return it to the M's cache even though it's almost always used by only the current M. Since it's per-M, flushing these caches is O(# of Ms), which may be high. And it has some significant subtleties: for example, in general the cache shouldn't be used after the harvestwbufs() in mark termination because it could hide work from mark termination, but stack scanning can happen after this and *will* use the cache (but it turns out this is okay because it will always be followed by a getfull(), which drains the cache). This change replaces this cache with a per-P gcWork object. This gcWork cache can be used directly by scanning and marking (as long as preemption is disabled, which is a general requirement of gcWork). Since it's per-P, it doesn't require synchronization, which simplifies things and means the only atomic operations in the write barrier are occasionally fetching new work buffers and setting a mark bit if the object isn't already marked. This cache can be flushed in O(# of Ps), which is generally small. It follows a simple flushing rule: the cache can be used during any phase, but during mark termination it must be flushed before allowing preemption. This also makes the dispose during mutator assist no longer necessary, which eliminates the vast majority of gcWork dispose calls and reduces contention on the global workbuf lists. And it's a lot faster on some benchmarks: benchmark old ns/op new ns/op delta BenchmarkBinaryTree17 11963668673 11206112763 -6.33% BenchmarkFannkuch11 2643217136 2649182499 +0.23% BenchmarkFmtFprintfEmpty 70.4 70.2 -0.28% BenchmarkFmtFprintfString 364 307 -15.66% BenchmarkFmtFprintfInt 317 282 -11.04% BenchmarkFmtFprintfIntInt 512 483 -5.66% BenchmarkFmtFprintfPrefixedInt 404 380 -5.94% BenchmarkFmtFprintfFloat 521 479 -8.06% BenchmarkFmtManyArgs 2164 1894 -12.48% BenchmarkGobDecode 30366146 22429593 -26.14% BenchmarkGobEncode 29867472 26663152 -10.73% BenchmarkGzip 391236616 396779490 +1.42% BenchmarkGunzip 96639491 96297024 -0.35% BenchmarkHTTPClientServer 100110 70763 -29.31% BenchmarkJSONEncode 51866051 52511382 +1.24% BenchmarkJSONDecode 103813138 86094963 -17.07% BenchmarkMandelbrot200 4121834 4120886 -0.02% BenchmarkGoParse 16472789 5879949 -64.31% BenchmarkRegexpMatchEasy0_32 140 140 +0.00% BenchmarkRegexpMatchEasy0_1K 394 394 +0.00% BenchmarkRegexpMatchEasy1_32 120 120 +0.00% BenchmarkRegexpMatchEasy1_1K 621 614 -1.13% BenchmarkRegexpMatchMedium_32 209 202 -3.35% BenchmarkRegexpMatchMedium_1K 54889 55175 +0.52% BenchmarkRegexpMatchHard_32 2682 2675 -0.26% BenchmarkRegexpMatchHard_1K 79383 79524 +0.18% BenchmarkRevcomp 584116718 584595320 +0.08% BenchmarkTemplate 125400565 109620196 -12.58% BenchmarkTimeParse 386 387 +0.26% BenchmarkTimeFormat 580 447 -22.93% (Best out of 10 runs. The delta of averages is similar.) This also puts us in a good position to flush these caches when nearing the end of concurrent marking, which will let us increase the size of the work buffers while still controlling mark termination pause time. Change-Id: I2dd94c8517a19297a98ec280203cccaa58792522 Reviewed-on: https://go-review.googlesource.com/9178 Run-TryBot: Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2015-04-19 13:22:20 -06:00
// gcw is this P's GC work buffer cache. The work buffer is
// filled by write barriers, drained by mutator assists, and
// disposed on certain GC state transitions.
gcw gcWork
runSafePointFn uint32 // if 1, run sched.safePointFn at next safe point
pad [64]byte
}
const (
// The max value of GOMAXPROCS.
// There are no fundamental restrictions on the value.
_MaxGomaxprocs = 1 << 8
)
type schedt struct {
lock mutex
goidgen uint64
midle muintptr // idle m's waiting for work
nmidle int32 // number of idle m's waiting for work
nmidlelocked int32 // number of locked m's waiting for work
mcount int32 // number of m's that have been created
maxmcount int32 // maximum number of m's allowed (or die)
pidle puintptr // idle p's
npidle uint32
nmspinning uint32
// Global runnable queue.
runqhead guintptr
runqtail guintptr
runqsize int32
// Global cache of dead G's.
gflock mutex
gfree *g
ngfree int32
// Central cache of sudog structs.
sudoglock mutex
sudogcache *sudog
// Central pool of available defer structs of different sizes.
deferlock mutex
deferpool [5]*_defer
gcwaiting uint32 // gc is waiting to run
stopwait int32
stopnote note
sysmonwait uint32
sysmonnote note
lastpoll uint64
// safepointFn should be called on each P at the next GC
// safepoint if p.runSafePointFn is set.
runtime: use separate count and note for forEachP Currently, forEachP reuses the stopwait and stopnote fields from stopTheWorld to track how many Ps have not responded to the safe-point request and to sleep until all Ps have responded. It was assumed this was safe because both stopTheWorld and forEachP must occur under the worlsema and hence stopwait and stopnote cannot be used for both purposes simultaneously and callers could always determine the appropriate use based on sched.gcwaiting (which is only set by stopTheWorld). However, this is not the case, since it's possible for there to be a window between when an M observes that gcwaiting is set and when it checks stopwait during which stopwait could have changed meanings. When this happens, the M decrements stopwait and may wakeup stopnote, but does not otherwise participate in the forEachP protocol. As a result, stopwait is decremented too many times, so it may reach zero before all Ps have run the safe-point function, causing forEachP to wake up early. It will then either observe that some P has not run the safe-point function and panic with "P did not run fn", or the remaining P (or Ps) will run the safe-point function before it wakes up and it will observe that stopwait is negative and panic with "not stopped". Fix this problem by giving forEachP its own safePointWait and safePointNote fields. One known sequence of events that can cause this race is as follows. It involves three actors: G1 is running on M1 on P1. P1 has an empty run queue. G2/M2 is in a blocked syscall and has lost its P. (The details of this don't matter, it just needs to be in a position where it needs to grab an idle P.) GC just started on G3/M3/P3. (These aren't very involved, they just have to be separate from the other G's, M's, and P's.) 1. GC calls stopTheWorld(), which sets sched.gcwaiting to 1. Now G1/M1 begins to enter a syscall: 2. G1/M1 invokes reentersyscall, which sets the P1's status to _Psyscall. 3. G1/M1's reentersyscall observes gcwaiting != 0 and calls entersyscall_gcwait. 4. G1/M1's entersyscall_gcwait blocks acquiring sched.lock. Back on GC: 5. stopTheWorld cas's P1's status to _Pgcstop, does other stuff, and returns. 6. GC does stuff and then calls startTheWorld(). 7. startTheWorld() calls procresize(), which sets P1's status to _Pidle and puts P1 on the idle list. Now G2/M2 returns from its syscall and takes over P1: 8. G2/M2 returns from its blocked syscall and gets P1 from the idle list. 9. G2/M2 acquires P1, which sets P1's status to _Prunning. 10. G2/M2 starts a new syscall and invokes reentersyscall, which sets P1's status to _Psyscall. Back on G1/M1: 11. G1/M1 finally acquires sched.lock in entersyscall_gcwait. At this point, G1/M1 still thinks it's running on P1. P1's status is _Psyscall, which is consistent with what G1/M1 is doing, but it's _Psyscall because *G2/M2* put it in to _Psyscall, not G1/M1. This is basically an ABA race on P1's status. Because forEachP currently shares stopwait with stopTheWorld. G1/M1's entersyscall_gcwait observes the non-zero stopwait set by forEachP, but mistakes it for a stopTheWorld. It cas's P1's status from _Psyscall (set by G2/M2) to _Pgcstop and proceeds to decrement stopwait one more time than forEachP was expecting. Fixes #10618. (See the issue for details on why the above race is safe when forEachP is not involved.) Prior to this commit, the command stress ./runtime.test -test.run TestFutexsleep\|TestGoroutineProfile would reliably fail after a few hundred runs. With this commit, it ran for over 2 million runs and never crashed. Change-Id: I9a91ea20035b34b6e5f07ef135b144115f281f30 Reviewed-on: https://go-review.googlesource.com/10157 Reviewed-by: Russ Cox <rsc@golang.org>
2015-05-15 14:31:17 -06:00
safePointFn func(*p)
safePointWait int32
safePointNote note
profilehz int32 // cpu profiling rate
procresizetime int64 // nanotime() of last change to gomaxprocs
totaltime int64 // ∫gomaxprocs dt up to procresizetime
}
// The m->locked word holds two pieces of state counting active calls to LockOSThread/lockOSThread.
// The low bit (LockExternal) is a boolean reporting whether any LockOSThread call is active.
// External locks are not recursive; a second lock is silently ignored.
// The upper bits of m->locked record the nesting depth of calls to lockOSThread
// (counting up by LockInternal), popped by unlockOSThread (counting down by LockInternal).
// Internal locks can be recursive. For instance, a lock for cgo can occur while the main
// goroutine is holding the lock during the initialization phase.
const (
_LockExternal = 1
_LockInternal = 2
)
type sigtabtt struct {
flags int32
name *int8
}
const (
runtime: don't always unblock all signals Ian proposed an improved way of handling signals masks in Go, motivated by a problem where the Android java runtime expects certain signals to be blocked for all JVM threads. Discussion here https://groups.google.com/forum/#!topic/golang-dev/_TSCkQHJt6g Ian's text is used in the following: A Go program always needs to have the synchronous signals enabled. These are the signals for which _SigPanic is set in sigtable, namely SIGSEGV, SIGBUS, SIGFPE. A Go program that uses the os/signal package, and calls signal.Notify, needs to have at least one thread which is not blocking that signal, but it doesn't matter much which one. Unix programs do not change signal mask across execve. They inherit signal masks across fork. The shell uses this fact to some extent; for example, the job control signals (SIGTTIN, SIGTTOU, SIGTSTP) are blocked for commands run due to backquote quoting or $(). Our current position on signal masks was not thought out. We wandered into step by step, e.g., http://golang.org/cl/7323067 . This CL does the following: Introduce a new platform hook, msigsave, that saves the signal mask of the current thread to m.sigsave. Call msigsave from needm and newm. In minit grab set up the signal mask from m.sigsave and unblock the essential synchronous signals, and SIGILL, SIGTRAP, SIGPROF, SIGSTKFLT (for systems that have it). In unminit, restore the signal mask from m.sigsave. The first time that os/signal.Notify is called, start a new thread whose only purpose is to update its signal mask to make sure signals for signal.Notify are unblocked on at least one thread. The effect on Go programs will be that if they are invoked with some non-synchronous signals blocked, those signals will normally be ignored. Previously, those signals would mostly be ignored. A change in behaviour will occur for programs started with any of these signals blocked, if they receive the signal: SIGHUP, SIGINT, SIGQUIT, SIGABRT, SIGTERM. Previously those signals would always cause a crash (unless using the os/signal package); with this change, they will be ignored if the program is started with the signal blocked (and does not use the os/signal package). ./all.bash completes successfully on linux/amd64. OpenBSD is missing the implementation. Change-Id: I188098ba7eb85eae4c14861269cc466f2aa40e8c Reviewed-on: https://go-review.googlesource.com/10173 Reviewed-by: Ian Lance Taylor <iant@golang.org>
2015-05-18 03:00:24 -06:00
_SigNotify = 1 << iota // let signal.Notify have signal, even if from kernel
_SigKill // if signal.Notify doesn't take it, exit quietly
_SigThrow // if signal.Notify doesn't take it, exit loudly
_SigPanic // if the signal is from the kernel, panic
_SigDefault // if the signal isn't explicitly requested, don't monitor it
_SigHandling // our signal handler is registered
_SigIgnored // the signal was ignored before we registered for it
_SigGoExit // cause all runtime procs to exit (only used on Plan 9).
_SigSetStack // add SA_ONSTACK to libc handler
_SigUnblock // unblocked in minit
)
// Layout of in-memory per-function information prepared by linker
// See http://golang.org/s/go12symtab.
// Keep in sync with linker
// and with package debug/gosym and with symtab.go in package runtime.
type _func struct {
entry uintptr // start pc
nameoff int32 // function name
args int32 // in/out args size
frame int32 // legacy frame size; use pcsp if possible
pcsp int32
pcfile int32
pcln int32
npcdata int32
nfuncdata int32
}
// layout of Itab known to compilers
// allocated in non-garbage-collected memory
type itab struct {
inter *interfacetype
_type *_type
link *itab
bad int32
unused int32
fun [1]uintptr // variable sized
}
// Lock-free stack node.
// // Also known to export_test.go.
type lfnode struct {
next uint64
pushcnt uintptr
}
type forcegcstate struct {
lock mutex
g *g
idle uint32
}
/*
* known to compiler
*/
const (
_Structrnd = regSize
)
// startup_random_data holds random bytes initialized at startup. These come from
// the ELF AT_RANDOM auxiliary vector (vdso_linux_amd64.go or os_linux_386.go).
var startupRandomData []byte
// extendRandom extends the random numbers in r[:n] to the whole slice r.
// Treats n<0 as n==0.
func extendRandom(r []byte, n int) {
if n < 0 {
n = 0
}
for n < len(r) {
// Extend random bits using hash function & time seed
w := n
if w > 16 {
w = 16
}
h := memhash(unsafe.Pointer(&r[n-w]), uintptr(nanotime()), uintptr(w))
for i := 0; i < ptrSize && n < len(r); i++ {
r[n] = byte(h)
n++
h >>= 8
}
}
}
/*
* deferred subroutine calls
*/
type _defer struct {
siz int32
started bool
sp uintptr // sp at time of defer
pc uintptr
fn *funcval
_panic *_panic // panic that is running defer
link *_defer
}
/*
* panics
*/
type _panic struct {
argp unsafe.Pointer // pointer to arguments of deferred call run during panic; cannot move - known to liblink
arg interface{} // argument to panic
link *_panic // link to earlier panic
recovered bool // whether this panic is over
aborted bool // the panic was aborted
}
/*
* stack traces
*/
type stkframe struct {
fn *_func // function being run
pc uintptr // program counter within fn
continpc uintptr // program counter where execution can continue, or 0 if not
lr uintptr // program counter at caller aka link register
sp uintptr // stack pointer at pc
fp uintptr // stack pointer at caller aka frame pointer
varp uintptr // top of local variables
argp uintptr // pointer to function arguments
arglen uintptr // number of bytes at argp
argmap *bitvector // force use of this argmap
}
const (
_TraceRuntimeFrames = 1 << iota // include frames for internal runtime functions.
_TraceTrap // the initial PC, SP are from a trap, not a return PC from a call
_TraceJumpStack // if traceback is on a systemstack, resume trace at g that called into it
)
const (
// The maximum number of frames we print for a traceback
_TracebackMaxFrames = 100
)
var (
emptystring string
allg **g
allglen uintptr
lastg *g
allm *m
allp [_MaxGomaxprocs + 1]*p
gomaxprocs int32
panicking uint32
goos *int8
ncpu int32
signote note
forcegc forcegcstate
sched schedt
newprocs int32
// Information about what cpu features are available.
// Set on startup in asm_{x86,amd64}.s.
cpuid_ecx uint32
cpuid_edx uint32
lfenceBeforeRdtsc bool
)
// Set by the linker so the runtime can determine the buildmode.
var (
islibrary bool // -buildmode=c-shared
isarchive bool // -buildmode=c-archive
)
/*
* mutual exclusion locks. in the uncontended case,
* as fast as spin locks (just a few user-level instructions),
* but on the contention path they sleep in the kernel.
* a zeroed Mutex is unlocked (no need to initialize each lock).
*/
/*
* sleep and wakeup on one-time events.
* before any calls to notesleep or notewakeup,
* must call noteclear to initialize the Note.
* then, exactly one thread can call notesleep
* and exactly one thread can call notewakeup (once).
* once notewakeup has been called, the notesleep
* will return. future notesleep will return immediately.
* subsequent noteclear must be called only after
* previous notesleep has returned, e.g. it's disallowed
* to call noteclear straight after notewakeup.
*
* notetsleep is like notesleep but wakes up after
* a given number of nanoseconds even if the event
* has not yet happened. if a goroutine uses notetsleep to
* wake up early, it must wait to call noteclear until it
* can be sure that no other goroutine is calling
* notewakeup.
*
* notesleep/notetsleep are generally called on g0,
* notetsleepg is similar to notetsleep but is called on user g.
*/
// bool runtime·notetsleep(Note*, int64); // false - timeout
// bool runtime·notetsleepg(Note*, int64); // false - timeout
/*
* Lock-free stack.
* Initialize uint64 head to 0, compare with 0 to test for emptiness.
* The stack does not keep pointers to nodes,
* so they can be garbage collected if there are no other pointers to nodes.
*/
// for mmap, we only pass the lower 32 bits of file offset to the
// assembly routine; the higher bits (if required), should be provided
// by the assembly routine as 0.