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go/src/os/file_windows.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
"errors"
"internal/syscall/windows"
"io"
"runtime"
"sync"
"syscall"
"unicode/utf16"
"unicode/utf8"
"unsafe"
)
// file is the real representation of *File.
// The extra level of indirection ensures that no clients of os
// can overwrite this data, which could cause the finalizer
// to close the wrong file descriptor.
type file struct {
fd syscall.Handle
name string
dirinfo *dirInfo // nil unless directory being read
l sync.Mutex // used to implement windows pread/pwrite
// only for console io
isConsole bool
lastbits []byte // first few bytes of the last incomplete rune in last write
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
readbuf []byte // last few bytes of the last read that did not fit in the user buffer
}
// Fd returns the Windows handle referencing the open file.
// The handle is valid only until f.Close is called or f is garbage collected.
func (file *File) Fd() uintptr {
if file == nil {
return uintptr(syscall.InvalidHandle)
}
return uintptr(file.fd)
}
// newFile returns a new File with the given file handle and name.
// Unlike NewFile, it does not check that h is syscall.InvalidHandle.
func newFile(h syscall.Handle, name string) *File {
f := &File{&file{fd: h, name: name}}
runtime.SetFinalizer(f.file, (*file).close)
return f
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
// newConsoleFile creates new File that will be used as console.
func newConsoleFile(h syscall.Handle, name string) *File {
f := newFile(h, name)
f.isConsole = true
f.readbuf = make([]byte, 0, 4)
return f
}
// NewFile returns a new File with the given file descriptor and name.
func NewFile(fd uintptr, name string) *File {
h := syscall.Handle(fd)
if h == syscall.InvalidHandle {
return nil
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
var m uint32
if syscall.GetConsoleMode(h, &m) == nil {
return newConsoleFile(h, name)
}
return newFile(h, name)
}
// Auxiliary information if the File describes a directory
type dirInfo struct {
data syscall.Win32finddata
needdata bool
path string
isempty bool // set if FindFirstFile returns ERROR_FILE_NOT_FOUND
}
func epipecheck(file *File, e error) {
}
const DevNull = "NUL"
func (f *file) isdir() bool { return f != nil && f.dirinfo != nil }
func openFile(name string, flag int, perm FileMode) (file *File, err error) {
r, e := syscall.Open(name, flag|syscall.O_CLOEXEC, syscallMode(perm))
if e != nil {
return nil, e
}
return NewFile(uintptr(r), name), nil
}
func openDir(name string) (file *File, err error) {
var mask string
if len(name) == 2 && name[1] == ':' { // it is a drive letter, like C:
mask = name + `*`
} else {
mask = name + `\*`
}
maskp, e := syscall.UTF16PtrFromString(mask)
if e != nil {
return nil, e
}
d := new(dirInfo)
r, e := syscall.FindFirstFile(maskp, &d.data)
if e != nil {
// FindFirstFile returns ERROR_FILE_NOT_FOUND when
// no matching files can be found. Then, if directory
// exists, we should proceed.
if e != syscall.ERROR_FILE_NOT_FOUND {
return nil, e
}
var fa syscall.Win32FileAttributeData
namep, e := syscall.UTF16PtrFromString(name)
if e != nil {
return nil, e
}
e = syscall.GetFileAttributesEx(namep, syscall.GetFileExInfoStandard, (*byte)(unsafe.Pointer(&fa)))
if e != nil {
return nil, e
}
if fa.FileAttributes&syscall.FILE_ATTRIBUTE_DIRECTORY == 0 {
return nil, e
}
d.isempty = true
}
d.path = name
if !isAbs(d.path) {
d.path, e = syscall.FullPath(d.path)
if e != nil {
return nil, e
}
}
f := newFile(r, name)
f.dirinfo = d
return f, nil
}
// OpenFile is the generalized open call; most users will use Open
// or Create instead. It opens the named file with specified flag
// (O_RDONLY etc.) and perm, (0666 etc.) if applicable. If successful,
// methods on the returned File can be used for I/O.
// If there is an error, it will be of type *PathError.
func OpenFile(name string, flag int, perm FileMode) (*File, error) {
if name == "" {
return nil, &PathError{"open", name, syscall.ENOENT}
}
r, errf := openFile(name, flag, perm)
if errf == nil {
return r, nil
}
r, errd := openDir(name)
if errd == nil {
if flag&O_WRONLY != 0 || flag&O_RDWR != 0 {
r.Close()
return nil, &PathError{"open", name, syscall.EISDIR}
}
return r, nil
}
return nil, &PathError{"open", name, errf}
}
// Close closes the File, rendering it unusable for I/O.
// It returns an error, if any.
func (file *File) Close() error {
if file == nil {
return ErrInvalid
}
return file.file.close()
}
func (file *file) close() error {
if file == nil {
return syscall.EINVAL
}
if file.isdir() && file.dirinfo.isempty {
// "special" empty directories
return nil
}
if file.fd == syscall.InvalidHandle {
return syscall.EINVAL
}
var e error
if file.isdir() {
e = syscall.FindClose(file.fd)
} else {
e = syscall.CloseHandle(file.fd)
}
var err error
if e != nil {
err = &PathError{"close", file.name, e}
}
file.fd = badFd // so it can't be closed again
// no need for a finalizer anymore
runtime.SetFinalizer(file, nil)
return err
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
var (
// These variables are used for testing readConsole.
getCP = windows.GetConsoleCP
readFile = syscall.ReadFile
)
func resetGetConsoleCPAndReadFileFuncs() {
getCP = windows.GetConsoleCP
readFile = syscall.ReadFile
}
// copyReadConsoleBuffer copies data stored in f.readbuf into buf.
// It adjusts f.readbuf accordingly and returns number of bytes copied.
func (f *File) copyReadConsoleBuffer(buf []byte) (n int, err error) {
n = copy(buf, f.readbuf)
newsize := copy(f.readbuf, f.readbuf[n:])
f.readbuf = f.readbuf[:newsize]
return n, nil
}
// readOneUTF16FromConsole reads single character from console,
// converts it into utf16 and return it to the caller.
func (f *File) readOneUTF16FromConsole() (uint16, error) {
var buf [1]byte
mbytes := make([]byte, 0, 4)
cp := getCP()
for {
var nmb uint32
err := readFile(f.fd, buf[:], &nmb, nil)
if err != nil {
return 0, err
}
if nmb == 0 {
continue
}
mbytes = append(mbytes, buf[0])
// Convert from 8-bit console encoding to UTF16.
// MultiByteToWideChar defaults to Unicode NFC form, which is the expected one.
nwc, err := windows.MultiByteToWideChar(cp, windows.MB_ERR_INVALID_CHARS, &mbytes[0], int32(len(mbytes)), nil, 0)
if err != nil {
if err == windows.ERROR_NO_UNICODE_TRANSLATION {
continue
}
return 0, err
}
if nwc != 1 {
return 0, errors.New("MultiByteToWideChar returns " + itoa(int(nwc)) + " characters, but only 1 expected")
}
var wchars [1]uint16
nwc, err = windows.MultiByteToWideChar(cp, windows.MB_ERR_INVALID_CHARS, &mbytes[0], int32(len(mbytes)), &wchars[0], nwc)
if err != nil {
return 0, err
}
return wchars[0], nil
}
}
// readConsole reads utf16 characters from console File,
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
// encodes them into utf8 and stores them in buffer buf.
// It returns the number of utf8 bytes read and an error, if any.
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
func (f *File) readConsole(buf []byte) (n int, err error) {
if len(buf) == 0 {
return 0, nil
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
if len(f.readbuf) > 0 {
return f.copyReadConsoleBuffer(buf)
}
wchar, err := f.readOneUTF16FromConsole()
if err != nil {
return 0, err
}
r := rune(wchar)
if utf16.IsSurrogate(r) {
wchar, err := f.readOneUTF16FromConsole()
if err != nil {
return 0, err
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
r = utf16.DecodeRune(r, rune(wchar))
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
if nr := utf8.RuneLen(r); nr > len(buf) {
start := len(f.readbuf)
for ; nr > 0; nr-- {
f.readbuf = append(f.readbuf, 0)
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
utf8.EncodeRune(f.readbuf[start:cap(f.readbuf)], r)
} else {
utf8.EncodeRune(buf, r)
buf = buf[nr:]
n += nr
}
os: make readConsole handle its input and output correctly This CL introduces first test for readConsole. And new test discovered couple of problems with readConsole. Console characters consist of multiple bytes each, but byte blocks returned by syscall.ReadFile have no character boundaries. Some multi-byte characters might start at the end of one block, and end at the start of next block. readConsole feeds these blocks to syscall.MultiByteToWideChar to convert them into utf16, but if some multi-byte characters have no ending or starting bytes, the syscall.MultiByteToWideChar might get confused. Current version of syscall.MultiByteToWideChar call will make syscall.MultiByteToWideChar ignore all these not complete multi-byte characters. The CL solves this issue by changing processing from "randomly sized block of bytes at a time" to "one multi-byte character at a time". New readConsole code calls syscall.ReadFile to get 1 byte first. Then it feeds this byte to syscall.MultiByteToWideChar. The new syscall.MultiByteToWideChar call uses MB_ERR_INVALID_CHARS flag to make syscall.MultiByteToWideChar return error if input is not complete character. If syscall.MultiByteToWideChar returns correspondent error, we read another byte and pass 2 byte buffer into syscall.MultiByteToWideChar, and so on until success. Old readConsole code would also sometimes return no data if user buffer was smaller then uint16 size, which would confuse callers that supply 1 byte buffer. This CL fixes that problem too. Fixes #17097 Change-Id: I88136cdf6a7bf3aed5fbb9ad2c759b6c0304ce30 Reviewed-on: https://go-review.googlesource.com/29493 Run-TryBot: Alex Brainman <alex.brainman@gmail.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Russ Cox <rsc@golang.org>
2016-09-20 19:19:36 -06:00
if n > 0 {
return n, nil
}
return f.copyReadConsoleBuffer(buf)
}
// read reads up to len(b) bytes from the File.
// It returns the number of bytes read and an error, if any.
func (f *File) read(b []byte) (n int, err error) {
f.l.Lock()
defer f.l.Unlock()
if f.isConsole {
return f.readConsole(b)
}
return fixCount(syscall.Read(f.fd, b))
}
// pread reads len(b) bytes from the File starting at byte offset off.
// It returns the number of bytes read and the error, if any.
// EOF is signaled by a zero count with err set to 0.
func (f *File) pread(b []byte, off int64) (n int, err error) {
f.l.Lock()
defer f.l.Unlock()
curoffset, e := syscall.Seek(f.fd, 0, io.SeekCurrent)
if e != nil {
return 0, e
}
defer syscall.Seek(f.fd, curoffset, io.SeekStart)
o := syscall.Overlapped{
OffsetHigh: uint32(off >> 32),
Offset: uint32(off),
}
var done uint32
e = syscall.ReadFile(f.fd, b, &done, &o)
if e != nil {
if e == syscall.ERROR_HANDLE_EOF {
// end of file
return 0, nil
}
return 0, e
}
return int(done), nil
}
// writeConsole writes len(b) bytes to the console File.
// It returns the number of bytes written and an error, if any.
func (f *File) writeConsole(b []byte) (n int, err error) {
n = len(b)
runes := make([]rune, 0, 256)
if len(f.lastbits) > 0 {
b = append(f.lastbits, b...)
f.lastbits = nil
}
for len(b) >= utf8.UTFMax || utf8.FullRune(b) {
r, l := utf8.DecodeRune(b)
runes = append(runes, r)
b = b[l:]
}
if len(b) > 0 {
f.lastbits = make([]byte, len(b))
copy(f.lastbits, b)
}
// syscall.WriteConsole seems to fail, if given large buffer.
// So limit the buffer to 16000 characters. This number was
// discovered by experimenting with syscall.WriteConsole.
const maxWrite = 16000
for len(runes) > 0 {
m := len(runes)
if m > maxWrite {
m = maxWrite
}
chunk := runes[:m]
runes = runes[m:]
uint16s := utf16.Encode(chunk)
for len(uint16s) > 0 {
var written uint32
err = syscall.WriteConsole(f.fd, &uint16s[0], uint32(len(uint16s)), &written, nil)
if err != nil {
return 0, nil
}
uint16s = uint16s[written:]
}
}
return n, nil
}
// write writes len(b) bytes to the File.
// It returns the number of bytes written and an error, if any.
func (f *File) write(b []byte) (n int, err error) {
f.l.Lock()
defer f.l.Unlock()
if f.isConsole {
return f.writeConsole(b)
}
return fixCount(syscall.Write(f.fd, b))
}
// pwrite writes len(b) bytes to the File starting at byte offset off.
// It returns the number of bytes written and an error, if any.
func (f *File) pwrite(b []byte, off int64) (n int, err error) {
f.l.Lock()
defer f.l.Unlock()
curoffset, e := syscall.Seek(f.fd, 0, io.SeekCurrent)
if e != nil {
return 0, e
}
defer syscall.Seek(f.fd, curoffset, io.SeekStart)
o := syscall.Overlapped{
OffsetHigh: uint32(off >> 32),
Offset: uint32(off),
}
var done uint32
e = syscall.WriteFile(f.fd, b, &done, &o)
if e != nil {
return 0, e
}
return int(done), nil
}
// seek sets the offset for the next Read or Write on file to offset, interpreted
// according to whence: 0 means relative to the origin of the file, 1 means
// relative to the current offset, and 2 means relative to the end.
// It returns the new offset and an error, if any.
func (f *File) seek(offset int64, whence int) (ret int64, err error) {
f.l.Lock()
defer f.l.Unlock()
return syscall.Seek(f.fd, offset, whence)
}
// Truncate changes the size of the named file.
// If the file is a symbolic link, it changes the size of the link's target.
func Truncate(name string, size int64) error {
f, e := OpenFile(name, O_WRONLY|O_CREATE, 0666)
if e != nil {
return e
}
defer f.Close()
e1 := f.Truncate(size)
if e1 != nil {
return e1
}
return nil
}
// Remove removes the named file or directory.
// If there is an error, it will be of type *PathError.
func Remove(name string) error {
p, e := syscall.UTF16PtrFromString(name)
if e != nil {
return &PathError{"remove", name, e}
}
// Go file interface forces us to know whether
// name is a file or directory. Try both.
e = syscall.DeleteFile(p)
if e == nil {
return nil
}
e1 := syscall.RemoveDirectory(p)
if e1 == nil {
return nil
}
// Both failed: figure out which error to return.
if e1 != e {
a, e2 := syscall.GetFileAttributes(p)
if e2 != nil {
e = e2
} else {
if a&syscall.FILE_ATTRIBUTE_DIRECTORY != 0 {
e = e1
} else if a&syscall.FILE_ATTRIBUTE_READONLY != 0 {
if e1 = syscall.SetFileAttributes(p, a&^syscall.FILE_ATTRIBUTE_READONLY); e1 == nil {
if e = syscall.DeleteFile(p); e == nil {
return nil
}
}
}
}
}
return &PathError{"remove", name, e}
}
func rename(oldname, newname string) error {
e := windows.Rename(oldname, newname)
if e != nil {
return &LinkError{"rename", oldname, newname, e}
}
return nil
}
// Pipe returns a connected pair of Files; reads from r return bytes written to w.
// It returns the files and an error, if any.
func Pipe() (r *File, w *File, err error) {
var p [2]syscall.Handle
// See ../syscall/exec.go for description of lock.
syscall.ForkLock.RLock()
e := syscall.Pipe(p[0:])
if e != nil {
syscall.ForkLock.RUnlock()
return nil, nil, NewSyscallError("pipe", e)
}
syscall.CloseOnExec(p[0])
syscall.CloseOnExec(p[1])
syscall.ForkLock.RUnlock()
return NewFile(uintptr(p[0]), "|0"), NewFile(uintptr(p[1]), "|1"), nil
}
// TempDir returns the default directory to use for temporary files.
func TempDir() string {
n := uint32(syscall.MAX_PATH)
for {
b := make([]uint16, n)
n, _ = syscall.GetTempPath(uint32(len(b)), &b[0])
if n > uint32(len(b)) {
continue
}
if n > 0 && b[n-1] == '\\' {
n--
}
return string(utf16.Decode(b[:n]))
}
}
// Link creates newname as a hard link to the oldname file.
// If there is an error, it will be of type *LinkError.
func Link(oldname, newname string) error {
n, err := syscall.UTF16PtrFromString(newname)
if err != nil {
return &LinkError{"link", oldname, newname, err}
}
o, err := syscall.UTF16PtrFromString(oldname)
if err != nil {
return &LinkError{"link", oldname, newname, err}
}
err = syscall.CreateHardLink(n, o, 0)
if err != nil {
return &LinkError{"link", oldname, newname, err}
}
return nil
}
// Symlink creates newname as a symbolic link to oldname.
// If there is an error, it will be of type *LinkError.
func Symlink(oldname, newname string) error {
// CreateSymbolicLink is not supported before Windows Vista
if syscall.LoadCreateSymbolicLink() != nil {
return &LinkError{"symlink", oldname, newname, syscall.EWINDOWS}
}
// '/' does not work in link's content
oldname = fromSlash(oldname)
// need the exact location of the oldname when its relative to determine if its a directory
destpath := oldname
if !isAbs(oldname) {
destpath = dirname(newname) + `\` + oldname
}
fi, err := Lstat(destpath)
isdir := err == nil && fi.IsDir()
n, err := syscall.UTF16PtrFromString(newname)
if err != nil {
return &LinkError{"symlink", oldname, newname, err}
}
o, err := syscall.UTF16PtrFromString(oldname)
if err != nil {
return &LinkError{"symlink", oldname, newname, err}
}
var flags uint32
if isdir {
flags |= syscall.SYMBOLIC_LINK_FLAG_DIRECTORY
}
err = syscall.CreateSymbolicLink(n, o, flags)
if err != nil {
return &LinkError{"symlink", oldname, newname, err}
}
return nil
}
const badFd = syscall.InvalidHandle