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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// UDP sockets
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package net
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import (
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"os";
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"syscall";
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)
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func sockaddrToUDP(sa syscall.Sockaddr) Addr {
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switch sa := sa.(type) {
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case *syscall.SockaddrInet4:
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return &UDPAddr{&sa.Addr, sa.Port};
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case *syscall.SockaddrInet6:
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return &UDPAddr{&sa.Addr, sa.Port};
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}
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return nil;
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}
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// UDPAddr represents the address of a UDP end point.
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type UDPAddr struct {
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IP IP;
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Port int;
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}
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// Network returns the address's network name, "udp".
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func (a *UDPAddr) Network() string { return "udp" }
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func (a *UDPAddr) String() string { return joinHostPort(a.IP.String(), itoa(a.Port)) }
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func (a *UDPAddr) family() int {
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if a == nil || len(a.IP) <= 4 {
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return syscall.AF_INET;
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}
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if ip := a.IP.To4(); ip != nil {
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return syscall.AF_INET;
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}
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return syscall.AF_INET6;
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}
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func (a *UDPAddr) sockaddr(family int) (syscall.Sockaddr, os.Error) {
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return ipToSockaddr(family, a.IP, a.Port);
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}
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func (a *UDPAddr) toAddr() sockaddr {
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if a == nil { // nil *UDPAddr
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return nil; // nil interface
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}
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return a;
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}
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// ResolveUDPAddr parses addr as a UDP address of the form
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// host:port and resolves domain names or port names to
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// numeric addresses. A literal IPv6 host address must be
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// enclosed in square brackets, as in "[::]:80".
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func ResolveUDPAddr(addr string) (*UDPAddr, os.Error) {
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ip, port, err := hostPortToIP("udp", addr);
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if err != nil {
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return nil, err;
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}
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return &UDPAddr{ip, port}, nil;
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}
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// UDPConn is the implementation of the Conn and PacketConn
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// interfaces for UDP network connections.
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type UDPConn struct {
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fd *netFD;
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}
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func newUDPConn(fd *netFD) *UDPConn { return &UDPConn{fd} }
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func (c *UDPConn) ok() bool { return c != nil && c.fd != nil }
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// Implementation of the Conn interface - see Conn for documentation.
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// Read reads data from a single UDP packet on the connection.
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// If the slice b is smaller than the arriving packet,
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// the excess packet data may be discarded.
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//
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// Read can be made to time out and return err == os.EAGAIN
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// after a fixed time limit; see SetTimeout and SetReadTimeout.
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func (c *UDPConn) Read(b []byte) (n int, err os.Error) {
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if !c.ok() {
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return 0, os.EINVAL;
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}
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return c.fd.Read(b);
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}
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// Write writes data to the connection as a single UDP packet.
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//
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// Write can be made to time out and return err == os.EAGAIN
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// after a fixed time limit; see SetTimeout and SetReadTimeout.
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func (c *UDPConn) Write(b []byte) (n int, err os.Error) {
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if !c.ok() {
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return 0, os.EINVAL;
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}
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return c.fd.Write(b);
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}
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// Close closes the UDP connection.
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func (c *UDPConn) Close() os.Error {
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if !c.ok() {
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return os.EINVAL;
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}
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err := c.fd.Close();
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c.fd = nil;
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return err;
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}
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// LocalAddr returns the local network address.
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func (c *UDPConn) LocalAddr() Addr {
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if !c.ok() {
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return nil;
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}
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return c.fd.laddr;
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}
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// RemoteAddr returns the remote network address, a *UDPAddr.
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func (c *UDPConn) RemoteAddr() Addr {
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if !c.ok() {
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return nil;
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}
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return c.fd.raddr;
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}
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// SetTimeout sets the read and write deadlines associated
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// with the connection.
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func (c *UDPConn) SetTimeout(nsec int64) os.Error {
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if !c.ok() {
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return os.EINVAL;
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}
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return setTimeout(c.fd, nsec);
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}
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// SetReadTimeout sets the time (in nanoseconds) that
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// Read will wait for data before returning os.EAGAIN.
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// Setting nsec == 0 (the default) disables the deadline.
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func (c *UDPConn) SetReadTimeout(nsec int64) os.Error {
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if !c.ok() {
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return os.EINVAL;
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}
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return setReadTimeout(c.fd, nsec);
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}
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// SetWriteTimeout sets the time (in nanoseconds) that
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// Write will wait to send its data before returning os.EAGAIN.
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// Setting nsec == 0 (the default) disables the deadline.
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// Even if write times out, it may return n > 0, indicating that
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// some of the data was successfully written.
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func (c *UDPConn) SetWriteTimeout(nsec int64) os.Error {
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if !c.ok() {
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return os.EINVAL;
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}
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return setWriteTimeout(c.fd, nsec);
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}
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// SetReadBuffer sets the size of the operating system's
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// receive buffer associated with the connection.
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func (c *UDPConn) SetReadBuffer(bytes int) os.Error {
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if !c.ok() {
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return os.EINVAL;
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}
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return setReadBuffer(c.fd, bytes);
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}
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// SetWriteBuffer sets the size of the operating system's
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// transmit buffer associated with the connection.
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func (c *UDPConn) SetWriteBuffer(bytes int) os.Error {
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if !c.ok() {
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return os.EINVAL;
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}
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return setWriteBuffer(c.fd, bytes);
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}
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// UDP-specific methods.
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// ReadFromUDP reads a UDP packet from c, copying the payload into b.
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// It returns the number of bytes copied into b and the return address
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// that was on the packet.
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//
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// ReadFromUDP can be made to time out and return err == os.EAGAIN
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// after a fixed time limit; see SetTimeout and SetReadTimeout.
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func (c *UDPConn) ReadFromUDP(b []byte) (n int, addr *UDPAddr, err os.Error) {
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if !c.ok() {
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return 0, nil, os.EINVAL;
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}
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n, sa, errno := syscall.Recvfrom(c.fd.fd, b, 0);
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if errno != 0 {
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err = os.Errno(errno);
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}
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switch sa := sa.(type) {
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case *syscall.SockaddrInet4:
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addr = &UDPAddr{&sa.Addr, sa.Port};
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case *syscall.SockaddrInet6:
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addr = &UDPAddr{&sa.Addr, sa.Port};
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}
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return;
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}
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// ReadFrom reads a UDP packet from c, copying the payload into b.
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// It returns the number of bytes copied into b and the return address
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// that was on the packet.
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//
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// ReadFrom can be made to time out and return err == os.EAGAIN
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// after a fixed time limit; see SetTimeout and SetReadTimeout.
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func (c *UDPConn) ReadFrom(b []byte) (n int, addr Addr, err os.Error) {
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if !c.ok() {
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return 0, nil, os.EINVAL;
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}
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n, uaddr, err := c.ReadFromUDP(b);
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return n, uaddr.toAddr(), err;
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}
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// WriteToUDP writes a UDP packet to addr via c, copying the payload from b.
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//
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// WriteToUDP can be made to time out and return err == os.EAGAIN
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// after a fixed time limit; see SetTimeout and SetWriteTimeout.
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// On packet-oriented connections such as UDP, write timeouts are rare.
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func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (n int, err os.Error) {
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if !c.ok() {
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return 0, os.EINVAL;
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}
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sa, err := addr.sockaddr(c.fd.family);
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if err != nil {
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return 0, err;
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}
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if errno := syscall.Sendto(c.fd.fd, b, 0, sa); errno != 0 {
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return 0, os.Errno(errno);
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}
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return len(b), nil;
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}
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// WriteTo writes a UDP packet with payload b to addr via c.
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//
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// WriteTo can be made to time out and return err == os.EAGAIN
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// after a fixed time limit; see SetTimeout and SetWriteTimeout.
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// On packet-oriented connections such as UDP, write timeouts are rare.
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func (c *UDPConn) WriteTo(b []byte, addr Addr) (n int, err os.Error) {
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if !c.ok() {
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return 0, os.EINVAL;
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}
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a, ok := addr.(*UDPAddr);
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if !ok {
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return 0, &OpError{"writeto", "udp", addr, os.EINVAL};
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}
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return c.WriteToUDP(b, a);
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}
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// DialUDP connects to the remote address raddr on the network net,
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// which must be "udp", "udp4", or "udp6". If laddr is not nil, it is used
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// as the local address for the connection.
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func DialUDP(net string, laddr, raddr *UDPAddr) (c *UDPConn, err os.Error) {
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switch net {
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case "udp", "udp4", "udp6":
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default:
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return nil, UnknownNetworkError(net);
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}
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if raddr == nil {
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return nil, &OpError{"dial", "udp", nil, errMissingAddress};
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}
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fd, e := internetSocket(net, laddr.toAddr(), raddr.toAddr(), syscall.SOCK_DGRAM, "dial", sockaddrToUDP);
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if e != nil {
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return nil, e;
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}
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return newUDPConn(fd), nil;
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}
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// ListenUDP listens for incoming UDP packets addressed to the
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// local address laddr. The returned connection c's ReadFrom
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// and WriteTo methods can be used to receive and send UDP
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// packets with per-packet addressing.
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func ListenUDP(net string, laddr *UDPAddr) (c *UDPConn, err os.Error) {
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switch net {
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case "udp", "udp4", "udp6":
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default:
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return nil, UnknownNetworkError(net);
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}
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if laddr == nil {
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return nil, &OpError{"listen", "udp", nil, errMissingAddress};
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}
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fd, e := internetSocket(net, laddr.toAddr(), nil, syscall.SOCK_DGRAM, "dial", sockaddrToUDP);
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if e != nil {
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return nil, e;
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}
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return newUDPConn(fd), nil;
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}
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