2012-09-12 10:08:27 -06:00
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// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Garbage collector (GC)
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// GC instruction opcodes.
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//
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// The opcode of an instruction is followed by zero or more
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// arguments to the instruction.
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//
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// Meaning of arguments:
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// off Offset (in bytes) from the start of the current object
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// objgc Pointer to GC info of an object
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// objgcrel Offset to GC info of an object
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// len Length of an array
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// elemsize Size (in bytes) of an element
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// size Size (in bytes)
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2013-03-26 12:50:29 -06:00
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//
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// NOTE: There is a copy of these in ../reflect/type.go.
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// They must be kept in sync.
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enum {
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GC_END, // End of object, loop or subroutine. Args: none
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GC_PTR, // A typed pointer. Args: (off, objgc)
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GC_APTR, // Pointer to an arbitrary object. Args: (off)
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GC_ARRAY_START, // Start an array with a fixed length. Args: (off, len, elemsize)
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GC_ARRAY_NEXT, // The next element of an array. Args: none
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GC_CALL, // Call a subroutine. Args: (off, objgcrel)
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GC_CHAN_PTR, // Go channel. Args: (off, ChanType*)
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GC_STRING, // Go string. Args: (off)
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GC_EFACE, // interface{}. Args: (off)
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GC_IFACE, // interface{...}. Args: (off)
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GC_SLICE, // Go slice. Args: (off, objgc)
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GC_REGION, // A region/part of the current object. Args: (off, size, objgc)
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GC_NUM_INSTR, // Number of instruction opcodes
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};
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enum {
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// Size of GC's fixed stack.
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//
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// The current GC implementation permits:
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// - at most 1 stack allocation because of GC_CALL
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// - at most GC_STACK_CAPACITY allocations because of GC_ARRAY_START
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GC_STACK_CAPACITY = 8,
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};
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2014-03-25 16:09:49 -06:00
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enum {
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ScanStackByFrames = 1,
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IgnorePreciseGC = 0,
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// Four bits per word (see #defines below).
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wordsPerBitmapWord = sizeof(void*)*8/4,
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bitShift = sizeof(void*)*8/4,
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};
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// Bits in per-word bitmap.
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// #defines because enum might not be able to hold the values.
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//
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// Each word in the bitmap describes wordsPerBitmapWord words
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// of heap memory. There are 4 bitmap bits dedicated to each heap word,
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// so on a 64-bit system there is one bitmap word per 16 heap words.
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// The bits in the word are packed together by type first, then by
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// heap location, so each 64-bit bitmap word consists of, from top to bottom,
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// the 16 bitMarked bits for the corresponding heap words,
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// then the 16 bitScan/bitBlockBoundary bits, then the 16 bitAllocated bits.
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// This layout makes it easier to iterate over the bits of a given type.
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//
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// The bitmap starts at mheap.arena_start and extends *backward* from
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// there. On a 64-bit system the off'th word in the arena is tracked by
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// the off/16+1'th word before mheap.arena_start. (On a 32-bit system,
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// the only difference is that the divisor is 8.)
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//
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// To pull out the bits corresponding to a given pointer p, we use:
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//
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// off = p - (uintptr*)mheap.arena_start; // word offset
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// b = (uintptr*)mheap.arena_start - off/wordsPerBitmapWord - 1;
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// shift = off % wordsPerBitmapWord
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// bits = *b >> shift;
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// /* then test bits & bitAllocated, bits & bitMarked, etc. */
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//
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#define bitAllocated ((uintptr)1<<(bitShift*0)) /* block start; eligible for garbage collection */
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#define bitScan ((uintptr)1<<(bitShift*1)) /* when bitAllocated is set */
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#define bitMarked ((uintptr)1<<(bitShift*2)) /* when bitAllocated is set */
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#define bitBlockBoundary ((uintptr)1<<(bitShift*1)) /* when bitAllocated is NOT set - mark for FlagNoGC objects */
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#define bitMask (bitAllocated | bitScan | bitMarked)
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